﻿Patch and randomize SteamID

I found this in hack ovh, seems interesting to randomize the SteamID
[CODE]
DWORD ProcessPID = GetCurrentProcessId();
HANDLE phandle = OpenProcess(PROCESS_VM_READ,0,ProcessPID);
 
 
void PatchMemSteamId()
{
DWORD PatchAddr = (DWORD)GetModuleHandle("steamclient.dll") + 0x5B4D4; // для повторного смены steam id9876543210ABCDSE
*(int*)PatchAddr = 0;
}
void GetSteamId()
{
#define RND 64
char randName[50];
char randChars[64] = "1234567890QqWwEeRrTtYyUuIiOoPpAaSsDdFfGgHhJjKkLlZzXxCcVvBbNnMm";
int sTeamId = 0;
DWORD sMask = (DWORD)GetModuleHandleA("steamclient.dll") + 0x5A448;
DWORD sSteam = (DWORD)GetModuleHandleA("steamclient.dll") + 0x5AC4C;
if(g_Engine.Cmd_Argc() == 1)
{
g_Engine.Con_Printf("\t\t\tCommands:\n");
g_Engine.Con_Printf("\t\t\tmask - current mask\n");
g_Engine.Con_Printf("\t\t\trandom - random set mask\n");
g_Engine.Con_Printf("\t\t\tcurrent - current steam id\n");
g_Engine.Con_Printf("\t\t\tset - set mask\n");
}
else if(g_Engine.Cmd_Argc() == 2)
{
if(strstr(g_Engine.Cmd_Argv(1),"mask"))
{
g_Engine.Con_Printf("\t\t\tMask: %s\n",(char*)sMask);
}
else if(strstr(g_Engine.Cmd_Argv(1),"current"))
{
ReadProcessMemory(phandle,(void*)sSteam,&sTeamId,sizeof(sTeamId),0);
g_Engine.Con_Printf("\t\t\tSteam ID: %i\n",sTeamId);
}
else if(strstr(g_Engine.Cmd_Argv(1),"random"))
{
#define RANDOM_SET randChars[rand()%RND]
srand(g_Engine.pfnRandomFloat(10000,20000)+time(0));
sprintf(randName,"%c%c%c%c%c%c%c%c",RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,
RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET);
*(string*)sMask = randName;
g_Engine.Con_Printf("\t\t\tMask Set: %s\n",(char*)sMask);
PatchMemSteamId();
}
else
g_Engine.Con_Printf("\t\t\tCheck the syntax\n");
}
else if(g_Engine.Cmd_Argc() == 3)
{
if(strstr(g_Engine.Cmd_Argv(1),"set"))
{
*(string*)sMask = g_Engine.Cmd_Argv(2);
g_Engine.Con_Printf("\t\t\tMask Set: %s\n",(char*)sMask);
PatchMemSteamId();
}
else
g_Engine.Con_Printf("\t\t\tCheck the syntax\n");
}
else
g_Engine.Con_Printf("\t\t\tCheck the syntax\n");
}
 
 
void PatchFunc()
{
DWORD Old,Old2;
DWORD PatchAddr = (DWORD)GetModuleHandleA("hw.dll") + 0x263A3;
DWORD PatchAddr2 = (DWORD)GetModuleHandleA("hw.dll") + 0x263A7;
VirtualProtect((LPVOID)PatchAddr,sizeof(int),PAGE_EXECUTE_READWRITE,&Old);
VirtualProtect((LPVOID)PatchAddr2,sizeof(BYTE),PAGE_EXECUTE_READWRITE,&Old2);
*(int*)PatchAddr = 2425393296;
*(BYTE*)PatchAddr2 = 144;
[/CODE]



[CODE]
void PatchMemSteamId()
{
    DWORD PatchAddr = (DWORD)GetModuleHandle("steamclient.dll") + 0x5B4D4;
    *(int*)PatchAddr = 0;
}
 
 
//void GetSteamId()
//{
//  #define RND 17
//  char randName[8];
//  char randChars[17] = "ABCDEF0123456789";
//  int sTeamId = 0;
//  DWORD sMask =  (DWORD)GetModuleHandleA("steamclient.dll") + 0x5A448;
//  DWORD sSteam = (DWORD)GetModuleHandleA("steamclient.dll") + 0x5AC4C;
//  if(g_pEngfuncs->Cmd_Argc() == 1)
//  {
//      g_pEngfuncs->Con_Printf("\t\t\tCommands:\n");
//      g_pEngfuncs->Con_Printf("\t\t\tmask - current mask\n");
//      g_pEngfuncs->Con_Printf("\t\t\trandom - random set mask\n");
//      g_pEngfuncs->Con_Printf("\t\t\tcurrent - current steam id\n");
//      g_pEngfuncs->Con_Printf("\t\t\tset - set mask\n");
//  }
//  else if(g_pEngfuncs->Cmd_Argc() == 2)
//  {
//      if(strstr(g_pEngfuncs->Cmd_Argv(1),"mask"))
//      {
//          g_pEngfuncs->Con_Printf("\t\t\tMask: %s\n",(char*)sMask);
//      }
//      else if(strstr(g_pEngfuncs->Cmd_Argv(1),"current"))
//      {
//          ReadProcessMemory(phandle,(void*)sSteam,&sTeamId,sizeof(sTeamId),0);
//          g_pEngfuncs->Con_Printf("\t\t\tSteam ID: %i\n",sTeamId);
//      }
//      else if(strstr(g_pEngfuncs->Cmd_Argv(1),"random"))
//      {
//          #define RANDOM_SET randChars[rand()%RND]
//          srand(g_pEngfuncs->pfnRandomFloat(10000,20000)+time(0));
//          sprintf(randName,"%c%c%c%c%c%c%c%c",RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,RANDOM_SET,
//              RANDOM_SET,RANDOM_SET);
//          *(string*)sMask = randName;
//          g_pEngfuncs->Con_Printf("\t\t\tMask Set: %s\n",(char*)sMask);
//          PatchMemSteamId();
//      }
//      else
//          g_pEngfuncs->Con_Printf("\t\t\tCheck the syntax\n");
//  }
//  else if(g_pEngfuncs->Cmd_Argc() == 3)
//  {
//      if(strstr(g_pEngfuncs->Cmd_Argv(1),"set"))
//      {
//          *(string*)sMask = g_pEngfuncs->Cmd_Argv(2);
//          g_pEngfuncs->Con_Printf("\t\t\tMask Set: %s\n",(char*)sMask);
//          PatchMemSteamId();
//      }
//      else
//          g_pEngfuncs->Con_Printf("\t\t\tCheck the syntax\n");
//  }
//  else
//      g_pEngfuncs->Con_Printf("\t\t\tCheck the syntax\n");
//}
 
 
void HackSteamID()
{
    if ( g_pEngfuncs->Cmd_Argc() == 2 ) {
        treasure = atoi(g_pEngfuncs->Cmd_Argv(1));
        if ( bruteforce() == 1 )
        {
            DWORD sMask =  (DWORD)GetModuleHandleA("steamclient.dll") + 0x5A448;
            PatchMemSteamId();
            *(string*)sMask = (string)Input;
            g_pEngfuncs->Con_Printf("SteamID Set: %u\n", hashing(Input));
        }
    }
    else
    {
        g_pEngfuncs->Con_Printf("Check the syntax\n");
    }
}
[/CODE]



